UI/UX Design for a Behavior Tracking Application
As part of a quarter-long project for EECS 330: Human Computer Interaction, a group of us conducted surveys and designed the UI/UX for a behavioral tracking application. The main goal of the application was to understand why people tend to stick to certain hobbies and activities. Some of those activities could be increasing a person's stress levels, without them even realizing it. The goal of this app is to understand which activities are good for a person's stress levels, and which ones aren't.